

It's not tweaked to work nicely with power armor, but it does kind of work for first person mode if the camera distance is adjusted in game. It's still a bit glitchy with power armor. these settings are an attempt to stop the player from clipping the camera, or to reduce the inerruption caused by it this changes the center point of the positions to an animated point, it's more difficult to tweak though how far the camera can move in, needs to move in past the player, careful about changing this because it needs to be tweaked just right the rest are settings needed for the over head 1st personish camera add in front of settings to comment out a section Do not remove the in front of the section header remove the in front of a section settings to enable them.

You will usually have to toggle the camera mode by switching between weapon/no weapon in game to see the change. setini "fOverShoulderCombatPosZ:camera" 20 You can tweak in game by opening the console with ~ and using setini.

Which will also influence the other camera modes because f3rdPersonAimDist depends on where the camera is from fVanityModeMinDist:įOverShoulderPosX = X = left (-) / right (+)įVanityModeMinDist = Y = forward (-) / backward (+) (note the reversed context because it's normally for how far away the camera is)įOverShoulderPosZ = Z = up (+) / down (-)įOverShoulderCombatPosX = X = left (-) / right (+)įOverShoulderCombatAddY = Y = forward (+) / backward (-)įOverShoulderCombatPosZ = Z = up (+) / down (-) ini settings to be easily enabled/disabled. ini that can be enabled by uncommenting it. There's an optional overhead weapon mode in the. Weapons use a close 3rd person view with an optional overhead mode.Įxtract the. First Personish Camera is small mod to make the 3rd person camera able to zoom in to look like a 1st person camera where you can see your shadow.
